The Siberian Museum Games
نویسندگان
چکیده
منابع مشابه
Press Start: Video Games in an Art Museum
Art museums can be complex, confounding, boring, exciting, absurd, and breathtaking. They can be sad, enlightening, hurtful, alive, dead, mainstream and avant-garde. They can, at once, be all of these things. Or they can be any one of these things separately. Museums can be more. Art museums might provide a place for contemplation, a place for social commentary, a place for political discourse,...
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Museums are vast repositories of materials and objects vital to teaching history and visual cultural studies. Traditionally, museum collections have been available to high school and university classes through fieldtrips and, within the past ten years, online collections. On site (and online) exhibits have made great efforts to engage visitors through a number of different strategies but most o...
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Recent technological advances have led to novel interactive software environments for edutainment, such as museum applications. These environments provide new interaction techniques for guiding visitors and improving their learning experience. We propose a multimodal, multi-device and location-aware museum guide, able to opportunistically exploit large screens when they are nearby the user. Var...
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ژورنال
عنوان ژورنال: Studies in 20th & 21st Century Literature
سال: 2000
ISSN: 2334-4415
DOI: 10.4148/2334-4415.1477